Boa Debug Object
Certain debugging actions in JavaScript land can be difficult to impossible to complete.
For these debugging purposes, boa_cli comes with a $boa object that contains useful utilities that can be used for inline debugging
of ECMAScript source code evaluated by Boa via the CLI.
To use the debug object, simply run any target source code with the --debug-object CLI flag as shown below.
cargo run -- ./your_target_source_code.js --debug-object
Providing --debug-object tells boa_cli to inject the $boa debug object into the context as a global variable, making
it accessible to Boa when the source code is executed.
The debug object currently has the below modules implemented:
If there is any functionality currently missing that you think may be helpful, please feel free to submit an issue or Pull Request!
$boa.gc
This module contains functions that are related the garbage collector.
Function $boa.gc.collect()
Args (0): none
This function triggers the GC to scan the heap and collect garbage.
$boa.gc.collect()
$boa.function
In this module are untility functions related to execution and debugging function.
Function $boa.function.bytecode()
Args (1): target (function)
This function returns the compiled bytecode of a function as a string,
>> function add(x, y) {
  return x + y
}
>> $boa.function.bytecode(add)
"
------------------------Compiled Output: 'add'------------------------
Location  Count   Opcode                     Operands
000000    0000    DefInitArg                 0000: 'a'
000005    0001    DefInitArg                 0001: 'b'
000010    0002    RestParameterPop
000011    0003    GetName                    0000: 'a'
000016    0004    GetName                    0001: 'b'
000021    0005    Add
000022    0006    Return
000023    0007    PushUndefined
000024    0008    Return
Literals:
    <empty>
Bindings:
    0000: a
    0001: b
Functions:
    <empty>
"
>>
Function $boa.function.trace()
Args (3): target (function), this (value), ...args (target's args values)
trace() takes a target function, a this value, and the function's args and runs only that
function as a trace.
This is perfect for isolating and tracing a single function. If the specified function calls other functions, their instructions aren't traced.
>> const add = (a, b) => a + b
>> $boa.function.trace(add, undefined, 1, 2)
5μs           DefInitArg                 0000: 'a'                  2
4μs           DefInitArg                 0001: 'b'                  <empty>
0μs           RestParameterPop                                      <empty>
3μs           GetName                    0000: 'a'                  1
1μs           GetName                    0001: 'b'                  2
2μs           Add                                                   3
1μs           Return                                                3
3
>>
The this value can be changed as well as the arguments that are passed to the function.
Function $boa.function.traceable()
Args (2): target (function), should_trace (bool)
Marks a single function as traceable on all future executions of the function. Both useful to mark several functions as traceable and to trace functions that suspend their execution (async functions, generators, async generators).
Input
function* g() {
    yield 1;
    yield 2;
    yield 3;
}
$boa.function.traceable(g, true);
var iter = g();
iter.next();
iter.next();
iter.next();
Output
1μs           RestParameterPop                                      <empty>
1μs           PushUndefined                                         undefined
2μs           Yield                                                 undefined
4μs           GetName                    0000: 'a'                  1
0μs           Yield                                                 1
1μs           GeneratorNext                                         undefined
1μs           Pop                                                   <empty>
15μs          GetName                    0001: 'b'                  2
1μs           Yield                                                 2
1μs           GeneratorNext                                         undefined
1μs           Pop                                                   <empty>
4μs           GetName                    0002: 'c'                  3
1μs           Yield                                                 3
Function $boa.function.flowgraph()
Args (2): target (function), options (object | string)
It can be used to get the instruction flowgraph, like the command-line flag. This works on the function level, allows getting the flow graph without quiting the boa shell and adding the specified flags.
Besides the function it also takes an argument that, can be a string or an object. If it is a string it represets the flowgraph format, otherwire if it's an object:
// These are the defaults, if not specified.
{
    format: 'mermaid'
    direction: 'LeftRight' // or 'LR' shorthand.
}
Example:
$boa.function.flowgraph(func, 'graphviz')
$boa.function.flowgraph(func, { format: 'mermaid', direction: 'TopBottom' })
$boa.object
Contains utility functions for getting internal information about an object.
Function $boa.object.id()
Args (1): target (object)
This function returns memory address of the given object, as a string.
Example:
let o = { x: 10, y: 20 }
$boa.object.id(o)    // '0x7F5B3251B718'
// Geting the address of the $boa object in memory
$boa.object.id($boa) // '0x7F5B3251B5D8'
$boa.optimizer
This modules contains getters and setters for enabling and disabling optimizations.
Accessor $boa.optimizer.constantFolding
This is and accessor property on the module, its getter returns true if enabled or false otherwise.
Its setter can be used to enable/disable the constant folding optimization.
$boa.optimizer.constantFolding = true
$boa.optimizer.constantFolding // true
Accessor $boa.optimizer.statistics
This is an accessor property on the module, its getter returns true if enabled or false otherwise.
Its setter can be used to enable/disable optimization statistics, which are printed to stdout.
>> $boa.optimizer.constantFolding = true
>> $boa.optimizer.statistics = true
>> 1 + 1
Optimizer {
    constant folding: 1 run(s), 2 pass(es) (1 mutating, 1 checking)
}
2
>>
$boa.realm
This module contains realm utilities to test cross-realm behaviour.
Function $boa.realm.create
Args (0)
Creates a new realm with a new set of builtins and returns its global object.
let global = $boa.realm.create();
Object != global.Object; // true
$boa.shape
This module contains helpful functions for getting information about a shape of an object.
Function $boa.shape.id()
Args (1): id_target (object)
Returns the pointer of the object's shape in memory as a string encoded in hexadecimal format.
$boa.shape.id(Number) // '0x7FC35A073868'
$boa.shape.id({}) // '0x7FC35A046258'
Function $boa.shape.type()
Args (1): type_target (object)
Returns the object's shape type.
$boa.shape.type({x: 3}) // 'shared'
$boa.shape.type(Number) // 'unique'
Function $boa.shape.same()
Args (2): one (object), two (object)
Returns true if both objects have the same shape.
// The values of the properties are not important!
let o1 = { x: 10 }
let o2 = {}
$boa.shape.same(o1, o2) // false
o2.x = 20
$boa.shape.same(o1, o2) // true
o2.y = 200
$boa.shape.same(o1, o2) // false
$boa.limits
This module contains utilities for changing runtime limits.
Accessor $boa.limits.loop
This is an accessor property on the module, its getter returns the loop iteration limit before an error is thrown. Its setter can be used to set the loop iteration limit.
$boa.limits.loop = 10;
while (true) {} // RuntimeLimit: Maximum loop iteration limit 10 exceeded
Accessor $boa.limits.recursion
This is an accessor property on the module, its getter returns the recursion limit before an error is thrown. Its setter can be used to set the recursion limit.
$boa.limits.recursion = 100;
function x() {
  return x();
}
x(); // RuntimeLimit: Maximum recursion limit 100 exceeded